![]() Thanks for the expert info, Rora and PTN. All risk-reward, but none of the flair of the Firestarter I guess. The idea of a Flea does still seem somewhat amusing, if you found enough -Tonnage machine guns tho. The armor on a Firestarter is far more beneficial for the anti-XCom RNG rolls of random hits. ![]() Just a tad annoying trying to find some of the necessary equipment, namely I can't seem to get a Gyro of any kind to drop or spawn in shops (normal or Black Market). The Flea has to chose between maximum tankiness and mobility or being a damage threat, and it's worse at being either than the Firestarter.Īlas, I had suspected something along these lines. Sounds good, right? Except, as a 20-tonner its maximum armor is so low that even an incidental hit from a medium laser is a threat to it, and if you want the six jump jets needed to get those 7 evasion pips you're topping out at two small lasers and nothing else so the damage threat just isn't there. OS: 64-bit Ubuntu 18.04 LTS and higher or SteamOSIn theory, the Flea can do the same thing as the Firestarter except it doesn't lose 95% evasion until it drops down to 1 evasion pip.Graphics: AMD Radeon Pro 580 (8 GB VRAM).Graphics: Nvidia GeForce GTX 775M (2 GB VRAM).Graphics: Nvidia GeForce GTX 670 or AMD Radeon R9 285 (2 GB VRAM).Processor: Intel Core i5-4460 or AMD FX-4300.Additional Notes: Multiplayer is compatible between Windows, Mac and Linux versions.Graphics: Nvidia GeForce GTX 560 Ti or AMD ATI Radeon HD 5870 (1 GB VRAM).Processor: Intel Core i3-2105 or AMD Phenom II X3 720.Requires a 64-bit processor and operating system.Take the fight to all-new lush, tropical environments – but watch out for the spore clouds (or use them to your advantage!) Take control of three locations to triangulate fire on an enemy installation before time runs out. Target Acquisition is an exciting new mission type that challenges you to put your light and medium ‘Mechs to the test. NEW BATTLEMECHSĮxpand your ‘Mech arsenal with the armor-chopping power of the Hatchetman, the speed and versatility of the Crab, and the battle-computer-equipped Cyclops. But when their forces are routed and the siblings flee in two directions you’ll need to choose which commander – and which unique salvage – you’ll pursue. ![]() The Zhao twins are a thorn in the side of your employer and it’s time to terminate their command. Will you share this information with your employer or keep the ‘Mech for yourself? The routine capture of a criminal syndicate’s warehouse uncovers the resting place of an ancient BattleMech. Will you escort them to safety at the risk of your MechWarriors and their ‘Mechs… even if they can’t pay? The petty squabbling of political rivals takes a deadly turn when civilians are caught in the crossfire. Here’s just a few examples of the many new stories and challenges you’ll face as a mercenary commander in Flashpoint: In addition to narrative twists and turns, some Flashpoint stories feature consecutive deployments in which players can’t repair or heal between missions, while others feature infiltration contracts that restrict the tonnage of deployable BattleMechs.īeyond adding over 30 hours of exciting Flashpoints to BATTLETECH, this expansion comes complete with three new ‘Mechs (including the highly anticipated Hatchetman), a challenging new mission type, and a new tropical biome for the biggest and most challenging BATTLETECH experience yet. Flashpoints embroil you in the feuds and machinations of the various Great Houses of the Inner Sphere, and are designed to keep even the most hardened mercenary commanders on their toes.
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